Added Slippery Sign Trap

I half solved the issue of the fast whipping rotation issue from last night. I tried a bunch of different solutions like Rinterpto and Do once node but nothing quite fixed it aside from playing with the random value range. It took a little while to set it up, but i think it’s quite fun to run into . Right now it only affects the player but I think I might want to have that mechanics universally operate on all the pawns. I need to assess if that affects the AI behaviour tree

I made the sign in blender and made the material to slot in after I feel the mechanics is getting better. it was fun to look at google image result on caution slippery sign and try to do my own version.

Tomorrow’s To-do

  • Add the slippery sign BP into the houdini procedural logic

  • Check how feasible it is to have all pawn BP to be subjected to that sign (a little concerned about how this may affect the pulling system when the player and guard interacts)