I spent about 1.5 hr today getting back into houdini to add the traps that I would like to spawn on the map. It took a while because I had a few mysteries that I needed to figure out in order to get the layout I wanted - spawn the traps in the rooms that isn’t in the same room as the player or art spawn point.
One of the problem I had was something I didn’t quite resolved - how to find the point that is furthest distance from the player. From my point VOP calculation, the first point is usually correct then the rest is not quite. I didn’t quite understood the problem until I stared at the geometry spreadsheet for long enough did I recognise that the distance being calculated is based on the distance from the 0,0,0. After poking for longer I realised I needed to insert the point number to the import point attribute to make sure for every point we are doing the calculation it’s always measuring from the one spawn point.
Tomorrow To-do:
check if we can make all pawn class also be subjected to those traps
maybe set up a general trap spawn bp so if i am ambitious enough to decide to add other traps we can use those to mix in