Fixed some visual bugs

I changing the running setting from holding down shift to just adjust the speed to run. Now I am considering to add in a jump for my character but i’m not sure if it’s worth it, personally i love jumping in games, it makes me feel so liberating.

I also tried to fix a couple of geometry visual issues. I fixed the blacked out tile and I also tried to adjust the lightmaps of the corner tiles that seem to display a seam from other tiles. Unfortunately I tried to look at a couple of solution on the internet and it just doesn’t seem to work even when I adjust the lightmass setting exactly as they described. At the end, I added a slight emission to the tile material that seams to even out the texture a bit.

Untitled.png

I have been wanting to do a small mechanic of a slipper floor where when the player walk into it, she will rotate uncontrollably and swing off into a different direction. I think it got most of the part working but I’m not quite sure why the rotation is operating in a chaotic manner

slipperyPatch_rotationBug.gif

Tomorrow’s To Do

  • Figure out the rotation issue of the slippery patch

  • prepare the asset for that slippery patch