Started the work around the success and fail state. I wanted to do a japanese style new broadcast to show when the character success or failed to steal the art. I need to loop through a few images:
when the player steals
when the player enters into the pulling state (may not exist)
Mugshot (fail) or warrant (success)
I hooked up a screencapture 2D component to the BP_agatha actor and switched off capture on movement so I can manually call for a screen capture when the player starts to pull. I am probably going to model an anchor woman reporting the incident.
Also as an additional bonus. I got changing the texture in the umg working, now it will start showing the pulling screen shot then switch to the mugshot!
Next steps
capture screenshot when the character first steals the art
create a character to be the anchor woman
subtitle for her speaking