I spent most of the day trying to debug some of the combat. I find that often times the second time when I get caught by the guard it feels very difficult. I wasn’t quite sure of some of the nuisance but I went in a refactored a bunch of my nodes, there are still moments where I expect to win but didn’t. not quite sure how to refine that part.
I learnt to use the watch variable debug tool in my blueprint to track how the variables are changing. It seems like the timers are running properly, but some how I feel like they are running faster the second round of tug at war.
I added the game states for the music and how they have 3 states: (1) normal browsing through gallery, (2) stolen art and (3) caught and tug at war.
To do for tomorrow:
set up 2d screen capture to capture the frame when the player gets to the door (sucess) or fall to ground (fail)
similar to japanese news show the anchor person will hold a sheet of cardboard to show the capture or escape scene + mugshots or warrant
go through this tutorial to see how to hook up the camera render
character in bed in the main menu
capture the notes from good jazz songs to record