Refactor game states

I spent most of the day trying to debug some of the combat. I find that often times the second time when I get caught by the guard it feels very difficult. I wasn’t quite sure of some of the nuisance but I went in a refactored a bunch of my nodes, there are still moments where I expect to win but didn’t. not quite sure how to refine that part.

I learnt to use the watch variable debug tool in my blueprint to track how the variables are changing. It seems like the timers are running properly, but some how I feel like they are running faster the second round of tug at war.

I added the game states for the music and how they have 3 states: (1) normal browsing through gallery, (2) stolen art and (3) caught and tug at war.

To do for tomorrow:

  1. set up 2d screen capture to capture the frame when the player gets to the door (sucess) or fall to ground (fail)

    • similar to japanese news show the anchor person will hold a sheet of cardboard to show the capture or escape scene + mugshots or warrant

    • go through this tutorial to see how to hook up the camera render

  2. character in bed in the main menu

  3. capture the notes from good jazz songs to record