Back from my weekend away at Timbercove, I decided to take a stab at the pop up inventory. There are some tweaking that I had to do to the controller and set up a more granular collision channel since I wanna distinguish when to navigate based on the cursor ray cast.
I wanted to reuse the smart way we currently set up the health bar where the rotating to face the player is only activated when the widget is visible. That means I need to send an interface message across the controller to the player (since controller is the only one that can detect the cursor ray cast.
Next steps
Make the Ui interactable