pop up inventory

Back from my weekend away at Timbercove, I decided to take a stab at the pop up inventory. There are some tweaking that I had to do to the controller and set up a more granular collision channel since I wanna distinguish when to navigate based on the cursor ray cast.

popUpInventoryUI.gif

I wanted to reuse the smart way we currently set up the health bar where the rotating to face the player is only activated when the widget is visible. That means I need to send an interface message across the controller to the player (since controller is the only one that can detect the cursor ray cast.

Untitled.png
Untitled.png

Next steps

  • Make the Ui interactable