I was struggling for a while to figure out how to change the WFC plugin from a static mesh spawner to a BP actor. It worked at first when I attached the actor on its own and the problem was that the element wasn’t getting cleared. I spoke with Ivan (the plugin creator) and he recommended to attach it to the wfcactor. Which didn’t quite work. There was duplicates and etc and parts of it is getting removed but not some of them.
It was tricky to tease out the issue so i changed the BP content to just simple colour tiles and tried to debug. At the end Ivan saved the day again. He suggested to not attach it to the spawn wfc actor and instead just attach it to the blueprint itself and it worked just how it was intended.
That’s great and so the next step now is the figure out how to design the connective pieces and what are the points they connect to each other.
I was also looking at the this blender tutorial, which I attempted to translate that over to UE4. Not quite off to a good start because i can’t seem to figure out how to uv the voronoi vector noise node appropriate in the material graph. Will need some more poking
Next Steps
images to represent the tile set
Integrate a character