A weekend of fiddling

Make sure the state blend the bottom part of the plane needs to be long enough so the content in the middle doesn’t pop in when the character moves in

There is this issue of the nav mesh where in the main level suddenly it’s lifted in a weird manner from the HDA instances. TBH i feel like making things with code or any interactive systems, i feel everything is always breaking. Is it just me or everything is always on fire?

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At the end it was because i added the shadow plane when i was trying to add the dot grid in the main menu. Once i removed that it no longer has collision with the pawns or the art piece.

I moved on to making the sequence for the success state and also marcos helped me to create some distortion on my voice narrative to company the video file.

I hooked up the music to the state of the player and added an additional function to remove music when the player esit out of the state.

I tried the idea I had of adding the alarm clock so we can play the news from and have that inside the main menu but i think it’s too much work and i am not quite sure aesthetically it makes sense. I wanna still eventually work on something where i can add the ambient light from a monitor onto the world i think it’s a really neat effect.

I started to think about how to introduce the art that needs to be stolen and the goal to the users. not quite sure what is the best approach - a short widget to show the goals, a permanent HUD or a tooltip like elements that pop up at relevant times.