A broad list of things I still need to complete to bring this “pseudo” game to close
success state
spawn a few different levels to feed into the
change folder name from movie to movies
I am considering to switch out from the full screen of the news broadcast to playing it in a retro device with lighting to affect it (from this lighting tutorial).
I wanted to get this idea for the main menu out of my head. that is the player can practically walk “infinitely” and will always circle back into the many prop stage, where they have to pick the art work they are going to steal. I first had to hook up a couple of thing and I also got my player location driven shader to work (thank you youtube tutorial)!
fixed camera
following camera
At the end to make this look right I had to change the particle positions and also the extend of the collider to make it more seamless
Im happy about the progress we made. I also made a new logo for the game, i am considering to call it “lucid heist” so that I can make caps out of that phrase haha.
To do:
how to dress the main menu lobby
export audio for the news opening and hook those up.
success state story