Picking up from yesterday, I started the day with this tutorial to try to pick up the prize art and attach it to the player to walk around.
Using physics to drive the pick up is actually really fun because the art just flops around . I tried another approach of attaching it directly to the socket of left hand that is done without physics and whilst it’s more manageable (i dont think the attach point is proper either) but I find it less fun.
Instead of added the animation and blendspace of holding idle/run for the character. It looks really fun but I really do need to figure out why there is an offset to the attachment. I tried to switch over to a different attachment type and instead of enabling physics. I wanted to see if that will stop the bp from spinning around the attach point. So instead i have to switch the collision profile from physics pawn to vehicle and it was definitely no go!
It’s not super successful in my attempt to adjust how things attach. It seems like that even when i am using attach to component, the item is still spinning around the attach point. I think i need to figure out how to attach it without physics.
I will try again tomorrow and see if I can figure out.