Today was a little bit of a slow day. I was a little bit exhausted from non stop video calls back to back. So I didn’t expect I would achieve much, Before dinner I fixed some of the clipping issues of the camera (mostly because the camera appears to be intersecting with the geometry and i didn’t position it correctly. now it is fixed.
I then wanted to investigate how I can start building up some game play elements. First I thought I should enable a success state. Where the player need to locate the art piece they intend to steal. So to enable that i need to first be able to place it.
Interestingly I took a very simplistic approach using the point VOP to pick the first point of the tile that is 255 (just floor). Then when the WFC seed is 64, the art piece is spawned right next to the player. So I decided to try to use the furthest floor point from the player’s spawn location as the spawn location for the prize art.
Took me a little bit of digging eventually I realised I can sort the distance generated from my point VOP and just delete everything else that is not pt=0.
The next step i am going to do is work on the prize art BP to allow the player to pick it up.