I did a few things from the to-do list. Unfortunately didn’t get to repositioning the player and the guard location. since i tried to tackle it in the morning with a physics constraint but no luck. So moved on smaller tasks that I know I can achieve
#1 world space aligned UV material for paintings
I wanted to create a texture that resemble the artists’ style and generate set-dressing paintings by slicing it to the world space UV coordinates. I used this tutorial to create basis of the painting material and it ended up looking pretty cool.
#2 New guard design
I was looking at inspirations like this for a more formal distinction between the guests and the guard in the museum.
I came up with something really quick in blender and slapped it into the engine, i had to do some adjustments to the neck scarf but overall he looks okay. It’s really easy to switch up the characters in the BP especially because all the NPC (guests and guard) share the same skeleton.
I also did some minor adjustment to the BP of the guest spawn after changing the BP painting spawn in the construction graph so I can see them all in the editor map view now.
#3 Started the menu system
I started sketching out the idea i have for the main menu of a floating tile in the stars. At first the first map i had couldn’t be duplicated properly then I realised it was because of the HDA file. So i removed it from the scene then duplicated the map and added the HDA back in.
I checked out this tutorial to change the camera from the player to a fixed on set in the scene. I am considering to build a specific floating tile with a blended gradient alpha to make it feather at the edge.
To do tomorrow:
finish watching this tutorial to see how they position the two characters (a nice bonus because I was originally using it to learn how to transit the camera from one to the other but this may help me to solve the problem of how to position the player and guard when they are pulling
I might try to do a side scrolling view of gallery where it is an infinite corridor of art pieces that you need to collect
hook up the art in the main menu map to teleport the player into the map
set up exit game in the main menu