Using the tutorial series on crafting is interesting because I want use a top down player controller and have my UI always visible, instead of the tutorial’s first person play mode with a togglable UI.
I had to make some adjustments to how the crafting gets triggered instead of using a hover + key input, i have it so that you click on the button and trigger the recipe check and add the crafted item to the list.
I remember a while back i was looking at this guy’s talk on how to calibrate a well balanced recipe system . And I wonder if eventually i will need to take care of that. But perhaps before I get to that chunk of work i will want to figure out the procedural environment in WFC first.