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Agatha Yu

design to amplify human senses
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birdNPCRandomIdle.gif

Big update on bird NPC (from the last couple of days)

November 23, 2020

I spent last week or so trying to get the animations of the bird npc imported properly into the system, It got so frustrating that I took a couple of days off.

2 days ago, I decided to split up the animation import from skeleton to mesh and it worked out which is great. Dealing with import issues is never pleasant. It always feels like bureaucracy.

Yesterday i set up the character BP and the AI controller. It took me a while to figure how to get the move to a random point within the radius of the character, because i didn’t set up the fail state to restart the move to so it caused a problem.

I then decided that i want to have random idle state within the blendshape.

birdNPC_animBP1.gif

It was a little bit challenging there are different ways to achieve what i want based on the internet. The two options i found are anim montage or blend with int. I ended up going with the blend with nit and creating multiple blendspace.

birdNPC_animBP2.gif

Next steps

  • figure out the fly state of the bird NPC

← Flying ... hmmmBird NPC →

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