After a week of my RTX 2080 Ti GPU corruption, Marcos was kind enough to lend me his gpu so i can get my PC back on track. I finished up the reusable healthbar component, based on this tutorial.
There are several new things i learnt:
actor component are quite neat to create so that i can just attach a bunch of behaviours to different actors
this also makes the component reusable over different scenarios, I think i can build in something to collect when the player destroys an actor on the scene
you can set timer by function, and c
I will probably be using this for the player to destroy obstacles.
Next steps
Iām going to start implementing the hydration and hunger meter from this tutorial
Probably should model a few things that I can collect resources on.