FIxes! particles, collision and layout generation

I’ve very happy today that I figured out how to set up the merged foliage actor’s collision (just go into SM to edit the collisions).

ezgif.com-gif-maker (14).gif

In addition I changed the logic a bit so that we can spawn the layout immediately after the character comes in. There is still a little delay to get it finish spawning so i might have to consider the performance hit the event tick is generating when it tracks the player’s location at every tick. maybe i can give it a range to reduce the performance hit.

It’s amazing how much of a difference the project feels once i added the character and replaced it from the template robot. the aesthetics of the scene is much more coherent and kinda makes me wanna keep working on it.

I also attached the particles to the player so now everywhere should have butterflies and particles!

Going to take a slight break to healdsberg, so i will come back to work after monday

next steps

  • Add pick up able items into the tile blueprints

  • finish up setting up the foliage tiles