I skipped writing yesterday’s progress but I set up the fall of the character from the opening to the mainmenu. And today I hooked up a lot of things to set the scene.
Dynamic sound based on overlap when the character fall through the dream where layers of OPZ track is played
water material for the character to sleep on (not quite visible right now)
Designed a logo
Added SFX to the fighting, fall down and pick up art
Tomorrow To Do:
Make the breaking news mograph segment
fix the water shader so it’s reflective
Adjust the opening lighting