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Agatha Yu

design to amplify human senses
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Opening scene

July 18, 2020

I skipped writing yesterday’s progress but I set up the fall of the character from the opening to the mainmenu. And today I hooked up a lot of things to set the scene.

  • Dynamic sound based on overlap when the character fall through the dream where layers of OPZ track is played

  • water material for the character to sleep on (not quite visible right now)

  • Designed a logo

  • Added SFX to the fighting, fall down and pick up art

Tomorrow To Do:

  • Make the breaking news mograph segment

  • fix the water shader so it’s reflective

  • Adjust the opening lighting

← Double AI bug, possible refractoring in the horizonCut Scene →

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