pick up particle effect

Perhaps I should be doing more meaningful things for the gameplay but i wanted to add some vfx to my interactions. So i decided to try to remember how to use the cascade particle system on UE4

It took me a little while, because the style I wanted to go for in terms of VFX is more illustrative and stylised which isn’t very common for UE4 tutorials. I cam across this one to do a procedural pulse that I edited and changed.

particleEffect_atRuntime.gif

Maybe I will start looking into creating the enemy character or the branding of the game tomorrow