Stuck: Lightmap and asset import hell

Today was not super fruitful. Tried to figure out why some of the tiles are not rendering properly. A few things I got stuck on are:

  • some tile sets like 92, 28 and 7 keep being imported with a broken normal or face geometry so it appears a lot darker

  • there are some artifacts when the static mesh build light, if i force no precomp light, the problem of darker tile sets persists

If I force no precompute lighting the problem of the darker tile set persists

If I force no precompute lighting the problem of the darker tile set persists

I tried referencing threads like this to figure out what changes I can do to make the situation better

  • increasing the lightmap resolution from 32 -> 128.

  • adjusted the padding of the lightmap from blender unwrap with a more generous amount 0.32

  • adjusted indirect light quality in ue4 to 2 and indirect lighting smoothness to 0.1 (based on this [modular lightmap thread][1])