Revamping AI controller

I was originally planning to figure out how to spawn a set of NPC from the same blueprint, unfortunately I wasn’t able to find any useful tutorials to help me push forward.

So instead I decided to go and fix some of the AI NPC behaviours by following along this tutorials. Wow the UE4 AI system is pretty intense with a lot of different subsystems like behaviour tree, blackboard keys and AI controllers.

I adjusted the roaming behaviour for the AI but thought I also follow along for the enemy that will chase down my character when they grab the art from the museum. The next part I might check out the patrolling behaviour tutorial.

It might be good for me to do an art pass on what the NPCs should look like in preparation for being about to spawn them randomly into the scene with a single blueprint class.