After spending a pretty reasonable amount of time readjusting the collision bound of the adjusted WFC tiles, I went back to houdini to evaluate how I can start placing objects inside those levels and what kind of prep I need to do. This is mostly pre production work before I get into making more art pieces.
I definitely had to remind myself what is what. The first step I play with the grid resolution that is being generated inside a for loop for all the big pieces of room. My OCD wishes the grid will align properly on the tileset, but it has proven to be futile (for now).
I then removed some of the regions that are being included into the room placement region, so that the objects are not placed too close to the walls but still have sufficient space to place items.
Next steps are probably to look at how to layout paintings on the wall, or designate a region for the player to start playing + exit door