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      <image:title>Lucid Heist Devlog - Hints for goals</image:title>
      <image:caption>more sparkles to indicate the art is special</image:caption>
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      <image:title>Lucid Heist Devlog - A weekend of fiddling</image:title>
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      <image:title>Lucid Heist Devlog - Main Menu gold plating</image:title>
      <image:caption>following camera</image:caption>
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      <image:title>Lucid Heist Devlog - WFC fixes &amp;amp; Slippery Patches For all</image:title>
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      <image:title>Lucid Heist Devlog - Houdini Placement of Traps</image:title>
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      <image:title>Lucid Heist Devlog - Houdini Placement of Traps</image:title>
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      <image:title>Lucid Heist Devlog - Double AI bug, possible refractoring in the horizon</image:title>
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      <image:title>Lucid Heist Devlog - Double AI bug, possible refractoring in the horizon</image:title>
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      <image:title>Lucid Heist Devlog - ScreenCapture and Record piano sounds</image:title>
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      <image:title>Lucid Heist Devlog - dynamic music</image:title>
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      <image:title>Lucid Heist Devlog - dynamic music</image:title>
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    <lastmod>2020-07-11</lastmod>
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      <image:title>Lucid Heist Devlog - Main Menu, Music and Playtest</image:title>
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      <image:title>Lucid Heist Devlog - Main Menu, Music and Playtest</image:title>
      <image:caption>some fun physics glitch for the art piece that is dropped after picked up</image:caption>
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      <image:title>Lucid Heist Devlog - Main Menu, Music and Playtest</image:title>
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      <image:title>Lucid Heist Devlog</image:title>
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      <image:title>Lucid Heist Devlog</image:title>
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      <image:title>Lucid Heist Devlog - Low hanging fruits!</image:title>
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      <image:title>Lucid Heist Devlog - Low hanging fruits!</image:title>
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      <image:title>Lucid Heist Devlog - Low hanging fruits!</image:title>
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      <image:title>Lucid Heist Devlog - Low hanging fruits!</image:title>
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    <lastmod>2020-07-08</lastmod>
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      <image:title>Lucid Heist Devlog - The joy of physics bug + improvements</image:title>
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      <image:title>Lucid Heist Devlog - The joy of physics bug + improvements</image:title>
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      <image:title>Lucid Heist Devlog - The joy of physics bug + improvements</image:title>
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      <image:title>Lucid Heist Devlog - The joy of physics bug + improvements</image:title>
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    <loc>http://agathayu.com/lucidheistdevlog/2020/7/6/ai-behaviour-fixes-and-blueprint-interface</loc>
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    <priority>0.5</priority>
    <lastmod>2020-07-07</lastmod>
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      <image:title>Lucid Heist Devlog - AI behaviour fixes and blueprint interface</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1594133818067-I29F6IMGC28MXJFQ9HZ5/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - AI behaviour fixes and blueprint interface</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - AI behaviour fixes and blueprint interface</image:title>
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  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/7/5/yvtj4gpzcfxdl9ap21gvpbdom606e3</loc>
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    <lastmod>2020-07-06</lastmod>
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      <image:title>Lucid Heist Devlog - The blackhole of game states</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/28/bugs-for-tug-a-war-state</loc>
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    <lastmod>2020-06-29</lastmod>
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      <image:title>Lucid Heist Devlog - Bugs for tug a war state</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593391318073-S0T2U5ZV5578ZYDYPW3H/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Bugs for tug a war state</image:title>
      <image:caption>triggering the wrong state. sliding the player all over the place.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593391149289-DQ13HV7A9WP8Q708VJPP/tugawar_bug2.gif</image:loc>
      <image:title>Lucid Heist Devlog - Bugs for tug a war state</image:title>
      <image:caption>there is a mismatch in the animation state, also i would like them to be a little bit further a part. i need to reposition them</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593391046948-AB1Z4327LYEXJGDY8HD5/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Bugs for tug a war state</image:title>
      <image:caption>the AI behaviour tree is not accurately locking into the state of pulling. Instead she just walks away</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/27/dummy-patrol-ai-trying-to-catch-the-thief</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-28</lastmod>
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      <image:title>Lucid Heist Devlog - Dummy Patrol AI trying to catch the thief</image:title>
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  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/26/u7x24arguxxth68t2itx7vu4d1q70m</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2020-06-28</lastmod>
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      <image:title>Lucid Heist Devlog - Visual touch ups - world based gradient, poofs and puffs</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593226602299-6U597GOSXZQSEX7EH00Q/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Visual touch ups - world based gradient, poofs and puffs</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Visual touch ups - world based gradient, poofs and puffs</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Visual touch ups - world based gradient, poofs and puffs</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593192917167-0C9IWODRYKU2G1UQ01V3/image-asset.png</image:loc>
      <image:title>Lucid Heist Devlog - Visual touch ups - world based gradient, poofs and puffs</image:title>
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  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/26/pick-up-particle-effect</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-26</lastmod>
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      <image:title>Lucid Heist Devlog - pick up particle effect</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - pick up particle effect</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/24/pick-up-and-attach-art</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-25</lastmod>
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      <image:title>Lucid Heist Devlog - Pick up and attach art</image:title>
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      <image:title>Lucid Heist Devlog - Pick up and attach art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1593057665438-3WFPJ8EWK89XZPGP0RE1/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Pick up and attach art</image:title>
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  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/23/pick-up-object</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-24</lastmod>
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      <image:title>Lucid Heist Devlog - Pick up object</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Pick up object</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Pick up object</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592974320467-JW3GXF5Y5V6TYHXWWZT6/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Pick up object</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/22/fixed-camera-amp-added-new-spawn-point-for-prize</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592878162836-E8XD6JG5LX72R2YMQAIV/placingPrizefurthestFromPlayerSpawnLocation..gif</image:loc>
      <image:title>Lucid Heist Devlog - Fixed Camera &amp;amp; added new spawn point for prize</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592878424754-CUCQO2B74V7Y8OVZ6695/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Fixed Camera &amp;amp; added new spawn point for prize</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/21/new-npc-in-ue4</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592774843803-AZC5M02KA565SNUCB42D/newNPCIn.gif</image:loc>
      <image:title>Lucid Heist Devlog - new NPC in UE4</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592774561020-IX58X7NAQILQ4OOZR2N9/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - new NPC in UE4</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592796487554-Y15PST4R3WZSS1PDYDPW/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - new NPC in UE4</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/19/character-position</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-20</lastmod>
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      <image:title>Lucid Heist Devlog - Character position fail + WIP NPC art pipeline</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592624853878-V79CET07DOSKS1P5M5B1/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - Character position fail + WIP NPC art pipeline</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592624571871-FEP5UJRTM4E8L9ESWWLP/image-asset.png</image:loc>
      <image:title>Lucid Heist Devlog - Character position fail + WIP NPC art pipeline</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592624445488-K04OW7OM72YWHHGKHUTU/fastNPC_walkloop.gif</image:loc>
      <image:title>Lucid Heist Devlog - Character position fail + WIP NPC art pipeline</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/18/fatigued</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592535264401-LA5T94U7QRBITMP9DAAC/image-asset.png</image:loc>
      <image:title>Lucid Heist Devlog - Almost gave up on the visual issue but I fixed it!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592538933045-YN6YNRWHUOUS48B1LOL3/image-asset.gif</image:loc>
      <image:title>Lucid Heist Devlog - Almost gave up on the visual issue but I fixed it!</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592524031290-LYW0G9BNXULNRT2PEZGH/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - Almost gave up on the visual issue but I fixed it!</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592534608545-TONE4G6319M714CBXCO1/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - Almost gave up on the visual issue but I fixed it!</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/17/stuck-lightmap-and-asset-import-hell</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-18</lastmod>
    <image:image>
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      <image:title>Lucid Heist Devlog - Stuck: Lightmap and asset import hell</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Stuck: Lightmap and asset import hell</image:title>
      <image:caption>If I force no precompute lighting the problem of the darker tile set persists</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/16/look-dev-linear-vertical-gradient-overlay-on-object-uv</loc>
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    <priority>0.5</priority>
    <lastmod>2020-06-17</lastmod>
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      <image:title>Lucid Heist Devlog - Look dev: linear vertical gradient overlay on object UV</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1592427759714-JGO4UXQEC0VMGWRW6PK2/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - Look dev: linear vertical gradient overlay on object UV</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Look dev: linear vertical gradient overlay on object UV</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/14/spawn-random-npc-and-paintings</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-15</lastmod>
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      <image:title>Lucid Heist Devlog - Spawn random NPC and paintings</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Spawn random NPC and paintings</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/13/revamping-ai-controller</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-13</lastmod>
    <image:image>
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      <image:title>Lucid Heist Devlog - Revamping AI controller</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/11/spawning-paintings-along-the-wall</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-12</lastmod>
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      <image:title>Lucid Heist Devlog - Spawning paintings along the wall</image:title>
    </image:image>
    <image:image>
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      <image:title>Lucid Heist Devlog - Spawning paintings along the wall</image:title>
    </image:image>
    <image:image>
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      <image:title>Lucid Heist Devlog - Spawning paintings along the wall</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/10/wfc-placements</loc>
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    <priority>0.5</priority>
    <lastmod>2020-06-11</lastmod>
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      <image:title>Lucid Heist Devlog - WFC placements</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - WFC placements</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - WFC placements</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/10/placing-objects-into-the-scene</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-10</lastmod>
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      <image:title>Lucid Heist Devlog - Placing objects into the scene</image:title>
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    <image:image>
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      <image:title>Lucid Heist Devlog - Placing objects into the scene</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/8/improved-cel-shading-and-continuing-collision</loc>
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    <priority>0.5</priority>
    <lastmod>2020-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591671718527-01B45F3U67AVMUMGIN4X/celshading_1.gif</image:loc>
      <image:title>Lucid Heist Devlog - Improved cel shading and continuing collision</image:title>
      <image:caption>This is an alternative implementation - way easier just a simple multiply of the CLUT</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591671495089-48GWTHIJ6JZ0F5SBWB1F/celshading_2.gif</image:loc>
      <image:title>Lucid Heist Devlog - Improved cel shading and continuing collision</image:title>
      <image:caption>This is the first cel shading post processing. which is using an if statement based on a depth scalar value to delineate the tint</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/6/picking-a-camera-angle-amp-llghtmaps</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591509055194-L08I8F8NGT4NTL7ER0P1/WIP_nostaticLight.gif</image:loc>
      <image:title>Lucid Heist Devlog - Picking a camera angle &amp;amp; llghtmaps</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591506143842-JZOCLLM13LKM2OPVE43Y/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - Picking a camera angle &amp;amp; llghtmaps</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591506886045-4RTCXR7ABUY4KBVG6ZIH/wfc_mask.gif</image:loc>
      <image:title>Lucid Heist Devlog - Picking a camera angle &amp;amp; llghtmaps</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/lucidheistdevlog/2020/6/5/rtysxoay4tvnvua2wfvoefe1id0yoy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591379263441-AWH15TJTT155BH90RVOK/image-asset.png</image:loc>
      <image:title>Lucid Heist Devlog - WFC &amp;amp; Grunt work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1591419313223-M5VE2J16DM7EC9MQK9P3/Untitled.png</image:loc>
      <image:title>Lucid Heist Devlog - WFC &amp;amp; Grunt work</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-11-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604074791994-687WV10L8TQBC6F1EHCR/ezgif.com-gif-maker+%2810%29.gif</image:loc>
      <image:title>Wild Child Devlog</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/24/flying-hmmm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1606269681660-8O2XS12EZLJXF9910UQH/birdNPCFlyAway.gif</image:loc>
      <image:title>Wild Child Devlog - Flying ... hmmm</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/23/big-update-on-bird-npc-from-the-last-couple-of-days</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1606178761324-ELLL6OBB78Q90ZKT6KN4/birdNPC_animBP2.gif</image:loc>
      <image:title>Wild Child Devlog - Big update on bird NPC (from the last couple of days)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1606178728029-PANJHE9XRHFZE2PPSI2B/birdNPC_animBP1.gif</image:loc>
      <image:title>Wild Child Devlog - Big update on bird NPC (from the last couple of days)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1606178683184-05KTSZ2L3V6MB6K5QDKH/birdNPCRandomIdle.gif</image:loc>
      <image:title>Wild Child Devlog - Big update on bird NPC (from the last couple of days)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/12/bird-npc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1605215947152-MD2MP6J5T9EB59ZAIGB2/birdNPC_1.gif</image:loc>
      <image:title>Wild Child Devlog - Bird NPC</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/5/light-leaks-</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604621960480-WW80YDRU7PWQOP1UY3YA/ezgif.com-gif-maker+%2818%29.gif</image:loc>
      <image:title>Wild Child Devlog - Light leaks 木漏れ日</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604621917045-LKZ1HXSRFMTTBC64P7XJ/image-asset.png</image:loc>
      <image:title>Wild Child Devlog - Light leaks 木漏れ日</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/4/skysphere-wfc-tile-collider-and-pathfinding</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604539970041-MQ30SULZ0EDMXOA4JJQ6/bended-location-collider.gif</image:loc>
      <image:title>Wild Child Devlog - Skysphere, wfc tile collider and pathfinding</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/3/collision-refinement-based-on-world-bending-shaders</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604448643442-HMVYBHY8LXOED8PQQ9YL/colllisionWorldBend_1.gif</image:loc>
      <image:title>Wild Child Devlog - Collision refinement based on world bending shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604448998316-GRFF2LGMOTS4046NIU24/Screenshot+2020-11-03+161419.png</image:loc>
      <image:title>Wild Child Devlog - Collision refinement based on world bending shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604464424572-C7GFK1L6QV7CA4HQ5LOP/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - Collision refinement based on world bending shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604464499605-A38GG3C1MZT4FKTJ0JJP/colllisionWorldBend_2.gif</image:loc>
      <image:title>Wild Child Devlog - Collision refinement based on world bending shaders</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/2/symmetric-wfc-tiles</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604377819040-QNL7ZSLPPXG5HJ78I26X/WFCsymmetricTileSpawning.gif</image:loc>
      <image:title>Wild Child Devlog - Symmetric WFC tiles</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/11/1/pop-up-inventory</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604289308616-GE52BFH14S570JRXKZWK/popUpInventoryUI.gif</image:loc>
      <image:title>Wild Child Devlog - pop up inventory</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604289482758-QCYMYO0CONL8P72HYK16/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - pop up inventory</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604289466888-BVLFLDRJS78EEXLXR7EL/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - pop up inventory</image:title>
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  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/30/fireflies-with-day-night-cycle</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604078398729-S5ZPSIBTV60WDF3LNNVX/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - Fireflies with Day night cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604078210718-LPZ2J682YWQXZHIJPSC4/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - Fireflies with Day night cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604078708209-F3FL8RRXKW6WQY6MNJ6S/firefliesDayAndNight.gif</image:loc>
      <image:title>Wild Child Devlog - Fireflies with Day night cycle</image:title>
    </image:image>
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  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/30/day-and-night-cycle</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604074130473-XTD3D3DGYUYQBC69M4LV/Untitled.png</image:loc>
      <image:title>Wild Child Devlog - Day and Night cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1604074348842-2GIX7U9SU8Q4A5225UZC/dayAndNightCycle.gif</image:loc>
      <image:title>Wild Child Devlog - Day and Night cycle</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/28/surprising-progress-healing-tomato-amp-respawn</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1603943088392-EWSHP961RVHCTNITG6FB/respawnAndHeal.gif</image:loc>
      <image:title>Wild Child Devlog - Surprising progress: Healing tomato &amp;amp; respawn</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/27/probabilistic-spawning-and-click-interactions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1603858556519-HOQ6NH5RC3QZKZ63RGFS/weightedSpawnCollectable.gif</image:loc>
      <image:title>Wild Child Devlog - Probabilistic spawning and click interactions</image:title>
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  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/26/health-bar-for-the-player</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1603771335958-7VNA75KBGBIAFO4JJUH5/ezgif.com-gif-maker+%2817%29.gif</image:loc>
      <image:title>Wild Child Devlog - health bar for the player</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/25/reusable-healthbar-component</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1603682972229-SF8EIXTA3LNGBWEDVY5D/ezgif.com-gif-maker+%2816%29.gif</image:loc>
      <image:title>Wild Child Devlog - Reusable healthbar component</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1603682800149-MXJG355D8DS047XQN5NV/image-asset.png</image:loc>
      <image:title>Wild Child Devlog - Reusable healthbar component</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/12/finished-the-tileset-generation-so-far</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602558288016-8GSAFEPXHWW8H8L3WNBY/ezgif.com-gif-maker+%2815%29.gif</image:loc>
      <image:title>Wild Child Devlog - Finished the tileset generation so far.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602558470986-CCBO4P3FKGX1OZ00GSJI/image-asset.png</image:loc>
      <image:title>Wild Child Devlog - Finished the tileset generation so far.</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/10/fixes-particles-collision-and-layout-generation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602352998050-KLHRWLFZFMM1CSTLCDWZ/ezgif.com-gif-maker+%2814%29.gif</image:loc>
      <image:title>Wild Child Devlog - FIxes! particles, collision and layout generation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602353156846-QHM1WHVBI9A7IOMNF9G8/image-asset.png</image:loc>
      <image:title>Wild Child Devlog - FIxes! particles, collision and layout generation</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/9/character-in</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602302959553-9S2IOP7AH5KAG3XLHTTJ/ezgif.com-gif-maker+%2813%29.gif</image:loc>
      <image:title>Wild Child Devlog - Character in</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602300863075-P457BM7VAM272T8WIVP5/ezgif.com-gif-maker+%2811%29.gif</image:loc>
      <image:title>Wild Child Devlog - Character in</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602300380709-KA2XJUQ85NIWHECWHXKD/image-asset.gif</image:loc>
      <image:title>Wild Child Devlog - Character in</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/6/clearing-bp-wfc-actors</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602016652044-ECY2EN6HX2EFV2FMEWZM/image-asset.png</image:loc>
      <image:title>Wild Child Devlog - Clearing BP WFC actors</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602016986186-XWHC6ODJYE9HLGM3WA1X/ezgif.com-gif-maker+%289%29.gif</image:loc>
      <image:title>Wild Child Devlog - Clearing BP WFC actors</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1602016819272-O4HG4RES67NLAM2R7ENP/ezgif.com-gif-maker+%288%29.gif</image:loc>
      <image:title>Wild Child Devlog - Clearing BP WFC actors</image:title>
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  </url>
  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/3/understanding-the-wfc-tileset</loc>
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    <priority>0.5</priority>
    <lastmod>2020-10-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1601766220215-DLWDGVR2UAT6W47GXZI8/ezgif.com-gif-maker+%287%29.gif</image:loc>
      <image:title>Wild Child Devlog - Understanding the wfc tileset</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1601770236235-7BPKO1NHMVCD86Y2CHSB/Screenshot+2020-10-03+170824.png</image:loc>
      <image:title>Wild Child Devlog - Understanding the wfc tileset</image:title>
      <image:caption>http://cr31.co.uk/stagecast/wang/2edge.html</image:caption>
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  <url>
    <loc>http://agathayu.com/wildchilddevlog/2020/10/2/started-wfc-testing</loc>
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    <priority>0.5</priority>
    <lastmod>2020-10-03</lastmod>
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      <image:title>Wild Child Devlog - Started WFC testing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1601695942715-8JUHWMZ6RG9CIVKHRK17/ezgif.com-gif-maker+%286%29.gif</image:loc>
      <image:title>Wild Child Devlog - Started WFC testing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51777c6ee4b0c3e90769ecc3/1601695784328-92PSJY9HWRL953DPUKQT/ezgif.com-gif-maker+%285%29.gif</image:loc>
      <image:title>Wild Child Devlog - Started WFC testing</image:title>
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